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Sprawl Ecology 11/14/08

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Sprawl Ecology 11/14/08

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12 Moving Facades:

12 Moving Facades

one of my favorites:

Flare

Picture 14.jpg

early pinnedup

homosprawlfinal1

homoSprawlWire1.jpghomoSprawlWireAxon2.jpgelev.jpg

the final Cluster Script

The burl script is finally done.

you can now use it on any point array.

create a new “control” point. and when it is brought into proximity with the point array it begins to reorder and disorder the points.

changing the integer which defines the control points color decides which [architectural] programmatic parameters affect the disorder.

color = 1 rearranges the points, creating an interior space and depth of disorder for Residential Spaces

color =2 does this for gallery spaces

color = 3 does this for theater spaces.

Picture 8.jpg

5 Sentences

Sprawl-Ecology

Los Angeles is a sprawl-city consisting of pockets or knots of differentiation located within the homogenous. LAX is not sprawl, but rather a regularized, constant, undifferentiated homogenous node within the homogenous network of air travel.

The project seeks to map the macroscopic sprawl-structure of LA onto LAX, creating a sprawl-ecology in the homogenous dead zone of LAX.

It does so through layering of deformations:

1. injecting a viral deformation into the cartesian structural grid of the parking structure, creating a gradient of intensification through the space.

2. injecting a programatic attractor into the LAX ecology, a theatrical space, knotting the flow of circulation through the airport and drawing travelers into the project.

3. Space is no longer envisioned as neutral or homogenous, but rather reacts to changing occupancy by distortions in the architectural surfaces, creating distinct spatial conditions.

strange attractors

We are close to having a working script which distorts a grid into a strange-attractor like pattern around a control point. This should get us towards an eye of a storm…

the control point there grabs onto points within a radius, connects a line to each point, and then places a point on that line by a T value. That T value is randomly generated. Picture 4.jpg

Partnership

Matt has been very diligent and posted a lot of what we’ve been doing together. I will post the same work here soon, but for now just head over to his blog:

Manny9

high low points

Here’s a script for finding the first and last point of an array, and then placing two points offset from them to allow you to locate a range or a box or anything outside of that point array. Note the first four “ints” are the offset amounts. If you want to use the exact points of the array set them all to zero. To use the script go to new feature “point from function”, and paste this into the function. In the object field type {“Name of Coordinate System”, “Nameof your PointArray Here”}

should work.

function (CoordinateSystem cs, Point [][] pntArray)

{

{

int xOffset = 15;

int yOffset = 15;

int zMinOffset = 1;

int zMaxOffset = 40;

int i = pntArray.Count;

int k = pntArray.DeepestRank();

Point pntLast;

pntLast = new Point(this);

if(k>1)

{

int j = pntArray[i].Count;

Point pnt1;

Point pnt2;

pnt1 = new Point(pntLast);

pnt1.ByCartesianCoordinates(cs, xOffset, yOffset, zMinOffset, pntArray[i][j] );

pnt2 = new Point(pntLast);

pnt2.ByCartesianCoordinates(cs, (-1*xOffset), (-1*yOffset), zMaxOffset, pntArray[0][0] );

}

else

{

Point pnt1;

Point pnt2;

pnt1 = new Point(pntLast);

pnt1.ByCartesianCoordinates(cs, xOffset, yOffset, zMinOffset , pntArray[i] );

pnt2 = new Point(pntLast);

pnt2.ByCartesianCoordinates(cs, (-1*xOffset), (-1*yOffset),zMaxOffset, pntArray[0] );

}

}

}

eE Montage


eE_Montage.pdf